For some characters the ability to do multiple dashes in any direction, or growing a plant for some vertical movement is pretty handy, but Tails and Knuckles simply don’t need it. Most of the issues with Sonic Superstars stem from all the unnecessary additions to the game, which unfortunately includes most of the powers you unlock. Alongside these distractions there are also Sonic 1 style spinning bonus stages, which are admittedly more enjoyable but still disrupt the core gameplay way too often. There doesn’t seem to be a whole lot of rhyme or reason in how you make your way to the emerald in these bonus stages, but I at least didn’t have to replay them too much to beat them. To collect the Chaos Emeralds you’ll have to find giant golden rings that teleport your colourful avatar of choice to a bizarre Spider-Man style grappling mini game. The boss fights aren’t the only thing that outstay their welcome either, there are also way too many bonus stages (many of which aren’t particularly enjoyable). The final boss is one of the worst experiences I’ve had with a game in years, and felt like it took me hours of misery to beat. It doesn’t feel like you should spend more time dealing with badly paced bosses than playing through the entertaining stages, but unfortunately that’s what ends up happening. This means every boss fight takes so long as you wait for more opportunities to do damage, and just makes them such a chore. It’s a really helpful power for dealing with enemy filled screens and bosses, but it leads to the first big problem with the game.īecause the clone ability would deal with bosses in seconds if left unchecked, almost all the bosses in Sonic Superstars let you get a single hit in before disappearing into the background and waiting for you to dodge a few moves. The first you get is the clone ability, which fills the whole screen with an army of Sonics that damage anything they hit, which amusingly die repeatedly if they bump into something hazardous. The abilities can be used once between each checkpoint, and have a variety of powerful effects. Unlike in other Sonic games, when you collect a Chaos Emerald in Sonic Superstars you’re granted a new special ability. More than ever it doesn’t really matter who you choose to play as, mainly because of all the special abilities you’ll unlock by collecting the Chaos Emeralds. My girl Amy is the character I’ll always pick though, with her glorious extra jump that also provides a bit of protection against damage. Tails’ flying is as useful as ever, and gliding around as Knuckles is a great way to deal with enemies that are in the horizontal direction. It isn’t just Sonic that controls well either, the whole cast of iconic characters move just the way you want them to with their various movement abilities. I immediately felt right at home speeding through the early stages of the game, and it’s hard to get across how important those perfect Sonic controls are. The height of the jump, the momentum as you roll through loops, and the bounce height off enemies feel exactly how you remember them in Sonic 3 and Knuckles all those years ago. It’s up to Sonic, Tails, Knuckles, and Amy to race through some levels and beat up some bosses to save the day as ever, and hopefully grab a few Chaos Emeralds as they go.įrom the outset you’ll immediately notice that the controls in this Sonic game just feel right. This time he’s got a couple of new recruits helping him though in Fang, who you might recognise from the arcade game Sonic the Fighters, and brand new character Trip. You probably won’t be too surprised to hear that Dr Eggman is up to his old tricks again, and is capturing little animals and making nasty robots in Sonic Superstars. It felt like recent offerings like Sonic Mania and Sonic Frontiers were a sign of things getting better for the blue blur though, and I was hopeful that Sonic Superstars would provide another fun dose of speedy platforming. For so many people the original Sega MegaDrive 2D platformers were the thing that made them fall in love with the wonderful world of video games, and having to watch their favourite hedgehog go through the dark days of Sonic 06 won’t have been easy. I think most people would agree that the Sonic the Hedgehog games that have released over the last couple of decades haven’t always been fantastic.
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